R.A.T.S. ModDB

R.A.T.S. On Kickstarter

 Posted by Jamie Gibson  News  Comments Off
Apr 112015

Hey all, the time has come for this project where it cannot move forward without help from you, the fans and community.

R.A.T.S. is now live on kickstarter and we need everybody to band together to help us reach our goal. If you can’t help as a backer, please help spread the word.

Check out the fundraising campaign here: https://www.kickstarter.com/projects/669724792/rats


Also, in case you haven’t caught up with the project on the youtube channel (www.youtube.com/ratsgame) then you may be unaware that R.A.T.S. is also now officially being ported to UE4.

RATS Garage

 Posted by Paul Thomas  News  Comments Off
Sep 052014

One of the major maps played in R.A.T.S. last weekend, and the first map shown in our latest video, is a map called the “Garage.” It is, of course, a map of a garage, and you can access several areas like the workbench, the station wagon, and the shelves stocked with cardboard boxes. As a standalone map it was designed for quick, close-quarters, action with a few choice areas for sniping and a perfect candidate for the “death match” game mode that was hosted.

The harshest judged with our initial public showcase was the graphics. Our intention was to show the game-play, mechanics, features, and overall that it’s a playable game for multiple players online and that we’re searching for interested players to help bug test. The game mode featured was taken literally as the only game mode available, which is not the case, and the graphics taken as our final product; also not the case. Production quality takes a lot of time with our limited hardware and the higher the quality the more time it takes on this hardware.

I have a comparison screen-shot I want to share that will show you what to expect from R.A.T.S. when the time is permitted. Maps will be updated one-by-one until they are all completed but that will take time.

Garage, before and after


The left is the original Garage map, as played by several, and as shown in the game-play video that was published. On the right is the Garage map with production lighting and global illumination. It is a night and day difference.

By the time I got to writing this post the Garage map has actually been edited for the benefit of game-play. More areas to access, cover to hide behind, and much more. I won’t be sharing the details of those edits here; you will have to play it this Saturday instead.

If you are interested in R.A.T.S., and would like to try it for yourself, just contact us here on ModDB, or join our Steam Community group. We will be hosting a game this Saturday (September 06, 2014) at 12:00 noon eastern time.


R.A.T.S. Game Play

 Posted by Paul Thomas  News  Comments Off
Aug 312014

Game play video from Saturday. Thank you to everyone who joined on short notice.

If anyone would like to play, contact us, or join our Steam group for announcements.

New Gallery Up

 Posted by Jamie Gibson  News  Comments Off
Mar 102013

Be sure to check out our new gallery as it’s been updated with hundreds of new images. Most notably right now, the Maps gallery has undergone a complete overhaul with all new images showing the maps which will be running in the closed beta as well as some new items in the game. Keep checking back as we’re in the process of updating the entire gallery and will be showing the weapons and new characters also.


RATS HueyRATS Flying FortressRATS AtticRATS Mocktropolis


Please note if the gallery has not updated for you, you may need to clear your browser cache, and refresh the page.


We’ve been hard at work polishing up as much stuff as we can while we continue on our path towards our first beta release. We’ve been getting a lot of new members lately and want to show some more progress to let everybody know that we are still working on this every single day and pumping out as much content into the game as we can for our first release. While it may look like we’re inactive, that is never the case as we’re all just too busy pumping out stuff for the game to really focus on anything. We do hope to correct that and start coming out with more regularly scheduled updates on the progress of R.A.T.S.

With that, I’d like to introduce our latest weapon, the Colt Python .357 Magnum.

This is one of the most beautiful revolvers on the planet and one of my favorite pistols of all time. It just had to make an appearance.


Next I’d like to show a unique item to the game of R.A.T.S., the Simulator Ball. It’s basically a hamster ball players can activate to access a host of simulated training scenarios…or maps as we like to call them. The inside of the sphere is a full 360 degree video screen and the rats have full freedom to run in any direction. Its genius is almost evil if they weren’t so cute scampering around in there.

Next I’d like to introduce you to some general items to help populate the maps in R.A.T.S. All credit on these assets go to Michael and a big thanks from us for his hard work and constant effort.

Next up are some general purpose items for use in filling out the rat sized areas of the game. Obviously while we’re hard at work making things for them to use, they’re hard at work putting them all together making bases and stuff.

Next we’ll take a look at some of the maps we have in progress. In particular, two we’d like to show: Mocktropolis and The Picnic. Mocktropolis is a multiplayer map supporting a host of different gamemodes. It is a literal sandbox created for the rats to wage all out war in. The Picnic is a singleplayer and  coop map where the rats are tasked with protecting the scientist’s delicious lunch from hordes of invading insects.

And lastly a look at one of our newest characters to maker her way into the game…The Nurse. She’s a female lab rat trained as a combat medic and will be instrumental in your struggles while dishing out valuable health restoring cheese and the only one on the battlefield capable of reviving downed soldiers.