R.A.T.S. ModDB
Aug 312014

Game play video from Saturday. Thank you to everyone who joined on short notice.

If anyone would like to play, contact us, or join our Steam group for announcements.

New Gallery Up

 Posted by Jamie Gibson  News  Comments Off
Mar 102013

Be sure to check out our new gallery as it’s been updated with hundreds of new images. Most notably right now, the Maps gallery has undergone a complete overhaul with all new images showing the maps which will be running in the closed beta as well as some new items in the game. Keep checking back as we’re in the process of updating the entire gallery and will be showing the weapons and new characters also.


RATS HueyRATS Flying FortressRATS AtticRATS Mocktropolis


Please note if the gallery has not updated for you, you may need to clear your browser cache, and refresh the page.


We’ve been hard at work polishing up as much stuff as we can while we continue on our path towards our first beta release. We’ve been getting a lot of new members lately and want to show some more progress to let everybody know that we are still working on this every single day and pumping out as much content into the game as we can for our first release. While it may look like we’re inactive, that is never the case as we’re all just too busy pumping out stuff for the game to really focus on anything. We do hope to correct that and start coming out with more regularly scheduled updates on the progress of R.A.T.S.

With that, I’d like to introduce our latest weapon, the Colt Python .357 Magnum.

This is one of the most beautiful revolvers on the planet and one of my favorite pistols of all time. It just had to make an appearance.


Next I’d like to show a unique item to the game of R.A.T.S., the Simulator Ball. It’s basically a hamster ball players can activate to access a host of simulated training scenarios…or maps as we like to call them. The inside of the sphere is a full 360 degree video screen and the rats have full freedom to run in any direction. Its genius is almost evil if they weren’t so cute scampering around in there.

Next I’d like to introduce you to some general items to help populate the maps in R.A.T.S. All credit on these assets go to Michael and a big thanks from us for his hard work and constant effort.

Next up are some general purpose items for use in filling out the rat sized areas of the game. Obviously while we’re hard at work making things for them to use, they’re hard at work putting them all together making bases and stuff.

Next we’ll take a look at some of the maps we have in progress. In particular, two we’d like to show: Mocktropolis and The Picnic. Mocktropolis is a multiplayer map supporting a host of different gamemodes. It is a literal sandbox created for the rats to wage all out war in. The Picnic is a singleplayer and  coop map where the rats are tasked with protecting the scientist’s delicious lunch from hordes of invading insects.

And lastly a look at one of our newest characters to maker her way into the game…The Nurse. She’s a female lab rat trained as a combat medic and will be instrumental in your struggles while dishing out valuable health restoring cheese and the only one on the battlefield capable of reviving downed soldiers.

Mock Town Screen Caps

 Posted by Michael Thomas  News  Comments Off
Jul 192012

Here are some screen caps of the map: Mock Town. The map is still under construction, but here is a sneak peak.


Jun 152012

This was going to be a paid tutorial but we’ve decided to be nice and provide it for free for our followers.

M60 Tutorial Main Image

This is a Comprehensive look into how to hand paint the different surfaces of a game ready asset for use in UDK. We will learn how to set up our work flow in order to maximize the level of detail and quality in a real-time environment. We also cover various advanced tips and tricks inside UDK’s material editor and 3DSMax to allow for the least amount of impact on the CPU, ensuring we get the most out of the engine.


Part 1: Preparation

Part2: Edge Highlights

Part 3: Speed Painting the Edges

Part 4: Specular and Scratches

Part 5: Adding Dirt

Part 6: Bumps and Dents

Part 7: Plastic

Part 8: Manufacturing Marks

Part 9: Fixing the bullets

Part 10: The ammo bag

Part 11: Painting the bullet

Part 12: Exporting textures

Part 13: Setting up the model

Part 14: Inside UDK

For more tutorials or to donate to our project, please visit www.magicstonestudios.com/tutorials